Yesterday, February 19, marked the 20th anniversary of the release of Shadow Hearts 2 (SH2) in Japan, which was later released as Shadow Hearts: Covenant in the West on September 27 2004. I was super busy yesterday and couldn’t write ANYTHING all day, so I hope to make up for that today!
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February 19 marks the 20th anniversary of the release of SH2 in Japan on February 19, 2004 by ARUZE. The development was handled by Sacnoth, an independent company made up of members originally from Square Enix.
ARUZE is known for its expertise in manufacturing pachislot and pachinko machines. The Shadow Hearts series features a distinctive gameplay element called the Judgment Ring system, possibly inspired by pachislots. This ring employs a roulette wheel mechanism which the player activates by pressing a button at the right time to determine the success or failure of in-game actions.
The success of SH2 led to its adaptation into an actual pachislot by ARUZE. In this version, the Judgment Ring system returns, giving players a unique experience. This system allowed players to influence the number of BIG coins earned by precisely timing their presses on the LCD, featuring ARUZE’s innovative approach in merging gaming platforms.
SH2 takes place about a year after the end of the previous game, following the bad ending in which the main heroin, Alice, dies in order to save Yuri’s, the main character, soul. This puts him down a path full of regret and inner turmoil that propels the story forward and accentuates its feeling of hopeless darkness, but over time, we get to see him come around and be at peace with his situation.
Huge improvements in SH2 over its predecessor, which released in Japan on June 28, 2001, but what has always permanently stuck in my mind for what makes Shadow Hearts a Shadow Hearts game is its sound, atmosphere, and characters. The music in the above video is just one example of the amazing tracks that were composed by Yoshitaka Hirota among a few other guest composers like Yasunori Mitsuda and Kenji Ito. To this day, it’s still very difficult to listen to “Getsurenka,” the ending theme, simply because of such beauty and perceived sadness related to the story. I’m sure if you heard the song without knowing anything about the story in the game it wouldn’t affect you as much.
As a fan of the previous title, SH2 was marked a turning point in my gaming experience. Never before had a game giving me so many emotional ups and downs and utterly tore my heart out on several occasions. It is absolutely the best of writer & director Matsuzo Machida. To me, this is a sign of excellent storytelling, one that carefully orchestrates the feelings of the player. That is what a good story is meant to do, and this gives me hope for the next game.
What’s also super amazing is that both the official sites for Shadow Hearts 1 and 2 are still alive and well to this day. The domain shadowhearts.net was also just renewed and has been going strong since 2003. Amazing. Check them out in the links section below!
▶︎ The Spiritual Successor to Shadow Hearts: Penny Blood
The creative talent behind the Shadow Hearts series is in the process of making a spiritual successor in the form of Penny Blood, which actually takes place in the 1920s, and is rumored to follow the good ending of Shadow Hearts 1 in which Yuri is able to save Alice in the end. There can’t be any direct connection between the two series due to legal reasons, but we all know. It’s sad that we won’t get to see Yuri again, but we’ve already seen some interesting cameos that really stir up those very raw emotions even 20 years later.
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