CC2 offering a special discount for the upcoming release of the .hack//20th Game Art Works Vol.3


Game Art Works .hack//20th is an art book series commemorating the 20th anniversary of the series, showcasing illustrations of game works developed by CyberConnect2 across three volumes. Volume 3 features package illustrations for .hack//Link and the main visuals for the latest .hack//20th Anniversary. This comprehensive art book spans 3 volumes, representing the entirety of the .hack series history, inviting readers to immerse themselves in its amazing content and lore.

▶︎ Regarding the 10% discount coupon

Customers who buy 12,000 yen or more worth of .hack series items, such as the latest Game Art Works .hack//20th Vol.3, can receive a 10% discount on their total purchase! Simply input the coupon code in the cart screen during checkout. (The discount code is listed on the sales page.)

Lastly, the 3rd volume in the .hack//20th anniversary series features a brand new illustration by .hack character designer Seiichiro Hosokawa, which you can see below.

▶︎ The Details

Product Name: Game Art Works .hack//20th Vol.3
Release Date: Tuesday, May 28, 2024
Price: 4,180 yen (including tax)

  • A4 Size
  • Full Color
  • 164 pages
  • Comes with poster attached to and folded inside
  • Pre-orders available from Tuesday April 9 through Monday, April 29

▶︎ What’s Included

  • Past game works cover illustrations, including .hack//G.U. Last Recode, .hack//Link, and .hack//New World
  • All publicity illustrations from previous games
  • Unit illustrations by Seiichiro Hosokawa and Megane Kikuya from Guilty Dragon: The Sin Dragon and the Eight Curses, and .hack//New World
  • Plus, there are many illustrations that have been revealed publically for the first time, such as newly drawn visuals from events like .hack//tsuisou (追奏) and the .hack//20th Anniversary Exhibition.

Included works encompass .hack Vol.1-4, the .hack//G.U. Vol.1-3, .hack//G.U. TRILOGY, .hack//Link, .hack//Beyond the World +Versus Hybrid Pack, Guilty Dragon: The Sin Dragon and the Eight Curses, .hack//New World, .hack//G.U. Last Recode, along with other newly drawn illustrations for merchandise not previously featured in the books.

▶︎ A brief look at the three books

▶︎ Related Posts


▶︎ Related Links

The Powerful Medicine Which is Entertainment

Roughly seventeen years ago, when .hack//G.U. Vol.3 was still in development, the CyberConnect2 CEO Hiroshi “Piroshi” Matsuyama received word about a boy, “Hiroshi-kun”, who was scheduled to have surgery to remove his eyes due to cancer. When asked what he’d like to experience before the procedure, the boy responded that he wanted the chance to play the new .hack game, and so Matsuyama pulled out all the stops to make the boy’s wish come true. This story became the narrative for the novel “Medicine Called Entertainment” which Matsuyama wrote in 2017. A year later, Hiroshi-kun wrote a 5-chapter follow-up piece called “Strong Medicine: The Truth Behind Medicine Called Entertainment” (劇薬 -エンターテインメントという薬の真実- “Gekiyaku”), published online by Famitsu.

▲ CyberConnect2 CEO Hiroshi Matsuyama receives a phone call from a producer at Bandai Namco who informs him of a child who wanted to play the last .hack//G.U. game before his scheduled eye surgery.

Now, six years later, Famitsu held an new interview to catch up with both of the Hiroshis now and reminisce over the power of entertainment.

The following is an English translation of the interview.


“Medicine Called Entertainment” (エンターテイメントという薬) by Hiroshi Matsuyama

ーIt’s been 6 years since the release of “Gekiyaku,” could you tell us how things are going for you now?

Hiroshi: I am mainly a stay-at-home dad while my wife has an outside job. Our daughter is in the second grade now. We live in a relatively residential area with very few shops, so I’m worried if we could get help should anything happen. We’ve spoken with the local government and schools, so I feel like more people are aware and considerate of our situation. I hope there will continue to be further improvements to the area. My mother also appeared in “Gekiyaku,” but we’re getting along fine now.

ーSince your daughter is in elementary school now, is she able to help at all?

Hiroshi: Typically, I do the cooking, but she helps me out if I can’t read what’s written on something in the fridge, like whether it’s ginger or garlic.

ーSometimes, even if you’re aware of what’s in something when you buy from the store, it can be challenging to remember what’s inside once you’re at home. For instance, I’ve heard that it’s tricky to know what’s in a retort pouch without opening and tasting it. You either have to use a helpful applications like “Be My Eyes” designed to read printed text or ask someone to read it for you.

Hiroshi: If no one who can see is in the house, we generally don’t turn the lights on. My wife started raising a guide dog, so we turn the lights on for him, but sometimes she’ll turn the lights on without me noticing, and I’ll ask my daughter, “Why’s the light on in that room?”

ーMany people are amazed how you use a computer without a monitor. Physical books are difficult for the visually impaired to read, but with digital books, you’re able to display the text in different sizes and colors to make it easier to read, or have it be read out loud. I’ve heard that only 10% of the visually impaired can read Braille. Are you able to read it?

Hiroshi: I received training after my surgery at the Visual Impairment Center in Hakodate, but hardly anyone could read or write Braille. It’s difficult to learn Braille from scratch when you have a disability. Due to my treatments, my fingertips have become numb, so I couldn’t read it even if I tried.

After the surgery, I was killing time by trying to figure out how to create a simple webpage with the “Rakuraku” phone that I was given which also has audio output. The service for the flip phone was being discontinued, so I switched to an iPhone about two years ago. A member of the same visually impaired association taught me how to use it. It’s quite convenient.

ーApple has been very good with offering accessibility options for a long time, so my impression is that nearly all visually impaired people use iPhones. What about you?

Hiroshi: When I have some free time, I watch YouTube or play a game called “Adventurer Guild Story“. It’s a game where you set up a party and go on adventures, but it’s mostly text-based, so even those who are completely blind can play it. As long as there’s text, the iPhone voiceover feature can read it out loud for you, but games that use a lot of illustrations are difficult to understand because there’s do verbal description of what’s going on.

ーWhat other games did you like to play?

I used to like simulation games like Nobunaga’s Ambition, Romance of the Three Kingdoms, and SimCity. I also liked adventure games, so I enjoyed playing things like Dragon Quest, Final Fantasy, and the Tales series. I hear people talking about Minecraft a lot and I don’t know anything more about it, but I’d like to try it sometime.

Besides the .hack//G.U. game that I was given, I played other Nintendo64 titles such as Perfect Dark, Super Smash Bros. and Animal Crossing to pass the time before my surgery.

ーI was really anxious as I read “Medicine Called Entertainment”, wondering if you’d be able to finish .hack//G.U. before your surgery.

Hiroshi: I thought it would take me up until the last minute to finish the game, and I wondered what would happen if I couldn’t finish it, so there were days I played all day. I actually finished pretty quickly in the end.

It’s crazy how 21 years have already passed since the first .hack game. If it’s at all possible for the series to continue, I sincerely hope that someone could direct the next installment who has a deep understanding of the production like those at Bandai Namco or President Matsuyama.

ーIn that case, they’ll have to develop it with the necessary accessibility features.

Hiroshi: I wonder how they’d be able to do that with .hack. It might be a difficult to pull off, but it’d be nice to have a Blind Mode where President Piroshi stands next to you, saying things like, “I’ll help you.” Plus, if they made a 2D map like in Dragon Quest III, they could potentially create a version for the blind.

ーThe graphics in the earlier Dragon Quest games were quite basic. We can still enjoy playing it if the text is read aloud. Thanks to technological advancements like text-to-speech and OCR (Optical Character Recognition, a technology that uses a camera to read printed or handwritten text), we might still be able to play it even if the game wasn’t initially designed with accessibility in mind. On the other hand, it’s not unheard of for some games getting a 3D upgrade from 2D are actually difficult to navigate, which renders it nearly unplayable.

Hiroshi: Actually, I once asked President Matsuyama to make a game for the visually impaired that works on brain waves, so that we can actually see once we enter the game. He said that he couldn’t promise anything, but would look into it, so I have high hopes for something like that someday. I haven’t mentioned anything about it since then because I didn’t want to seem repetitious or overly assertive, but I’d really be happy if we had something like that in the future.

ーThat’d be a dream come true! It would be nice for more people to be aware of these circumstances, then I’d like accessibility functions to become the norm so that no one is left behind. It seems more common to see games with various accessibility functions, so I’d like to continue encouraging President Matsuyama in this regard.


At the time of this interview, CyberConnect2 President Matsuyama was also present, and he gave us this comment regarding the future of the .hack franchise:

“While no decisions have been made regarding the next installment of the .hack series, your voices of support and hopes for a continuation could be the catalyst we need for a new entry.”

Hiroshi Matsuyama, Cyberconnect2 president

If every fan of the .hack series can show their support, there may come a day when we can once again enjoy the latest addition to the .hack franchise, for all those who love it.



Thanks, Famitsu.

Nostalgic Anime Music – .hack//SIGN

Have you ever turned on some old music that you used to listen to years and years ago and suddenly get teleported back to those times as the music seems to envelop around you in a tight embrace. It’s so nostalgic, you have to fight the urge to abruptly break out into song even though you’re in no place to do so (like at work!).

That’s the sort of feeling that I get from turning on the .hack//SIGN anime soundtrack, composed by Yuki Kajiura. In lieu with the latest hype over the .hack series caused by the sudden appearance of a new website (although seemingly unofficial), I thought maybe this would be a good chance to start a new series of posts regarding nostalgic anime and video game music, revisiting some old tunes that, even to this day, still send chills down your spine with waves of nostalgia.

What also seemed unique to me back when .hack//SIGN was new was that so many of the background themes had lyrics, and they always had a knack of playing in the most pivotal moments in the story, many of which still haunt me to this day. Let’s take a look at the vocal tracks by the talented Emily Bindiger. Many of these songs are also available in karaoke bars in Japan, so if you’re keen on singing these yourself, check out the links that I provide below.

key of the twilightJoysound

There are so many parts of this song that I love. The consistent beat throughout the piece somehow feels like the one thing keeping you anchored while strings and melody dance around each other in imperfect chaos. When I was first learning this song, I remember stumbling over some terms in the lyrics, such as “auguries”. Let’s just say, it was a new word to me back then.

the worldJoysound

I seem to recall this was often a theme that symbolized Tsukasa’s loneliness and solitude. As the intro to this song sits at nearly 2 minutes, it slowly builds until the vocal line begins several verses driving home this eerie sense of emptiness. And from the darkness of those lines comes the phrase “the fields are filled with desires, all voices crying for freedom,” which seems to give us a little sliver of hope before tossing us back into solitude’s dark embrace with “there’s only you to answer you, forever”. It’s this constant back and forth of hope and despair that carries this piece until the very end when it seems the speaker has accepted the fact that they have been and always will be alone. It’s a deeply sorrowful yet beautiful song.

in the land of twilight, under the moonJoysound

This is also an extremely powerful theme in the series, often used when Tsukasa’s using his powers. Musically, there are some parts of it that are built around the nursery rhyme lullaby “Ring Around the Rosie”, which sounds so fun and childish but carries a very dark undertone of death and destruction. Overall, this can be a very ominous theme.

Aura

This theme is the embodiment of all negative emotions and fear, with lyrics again washing the sky in black nothingness. Within the narrative, there are two people, you and me, whereas “you” could be interpreted as Tsukasa, trapped in the darkness. This theme is played many times throughout the series at the lowest or the low emotional points for the characters.

open your heart ~reprise

I specifically remember crying my eyes out when this song played in the anime. Without giving any spoilers, I seem to recall it taking place during an apparent death or sacrifice of a somewhat main character. There’s really not much to this song in terms of lyrics and they continually repeat over and over, but the way the music builds upon those lyrics is too beautiful to stay composed. Eventually, there is an additional vocal line that’s add at the end in a sort of boy’s choir aesthetic that seems to sing the latin “agnus dei,” which (without getting into overly religious tones) references “the Lamb of God” or a type of savior. That absolutely becomes apparent within this particular scene at the end of the series.


Let me know in the comments if you’ve ever seen this show or maybe you’ve actually played through the game series as well? I’d love to hear from you about your nostalgic feelings for .hack!

A Strange Countdown Appears on the .hack Official Site

As pointed out by Reddit user Apprehensive_Bet1980, it seems as though the official Western site for the Bandai Namco / CC2 .hack (dothack) franchise has been updated with a mysterious countdown.

According to this countdown and an additional look at its code, it seems to be pointing to February 29, 2024 at 9:00am (JST).

The target date is set as 2024,2, which is technically February 29, 2024, as it’s the last day of the month.

EDIT: A couple hours after this initial post, the site updated its javascript to look like this:

It may also be important to point out that this countdown is using Universal Time Coordinated (UTC), which is a fixed time zone that never observes Daylight Saving TIme. It is considered to be the basis for local times worldwide, and is currently the successor to Greenwich Mean Time (GMT). It is the equivalent to “Zulu” military time. So, the fact that this countdown utilizes this specific timezone indicates that it’s meant to be understood worldwide and not for any specific region.

As far as I can see, there doesn’t appear to be any malicious involvement here at the moment. A couple points that fans have brought up point suggest it’s a joke since the registrar of the website listed as godaddy, although this is a very common domain registrar in the west, and the domain has undergone several registrar and IP changes in the past several years. Personally, I don’t see this being very significant as server IPs will change when domain hosts are moved, etc.

It may be important to understand the difference between domain registrars and DNS hosting, since they’re two separate things. This site gives a good definition, but sums it up:

The site whois also still points out the original registration date as 2001-08-15T14:00:44Z and details last updated on 2023-10-20T11:56:37Z. It’s absolutely not unusual for the domain whois to show protected locations and contact information for security reasons.

And here’s a look at the domain’s DNS history, as there are several changes within the last 21 years:

One concerning point for me is when you search for dothack.com on ICANN, the Internet Corporation for Assigned Names and Numbers, under the contact information section of the page, the registrant type is listed as a private individual.

I also don’t see any particular reason for anything special to occur in March, as it doesn’t have much connection to the franchise as a whole, nor is March a common time to reveal major announcements. In terms of this having any connection to the .hack 20th anniversary is also unknown. The anniversary for the game series was back on June 20.

Whether it’s a joke or not, fans are doing a good job of remaining hopefully skeptical of this leading to something more meaningful, possibly a new release or a remaster of the original game series that saw 4 installments released between June 2002 and April 2003.

If there appears to be any update regarding the authenticity of this intriguing change to the official website, I will continue to cover the details here.

Game Art Works .hack//20th Vol.1

.hack 20th Anniversary design by Seiichiro Hosokawa

The .hack series by CyberConnect2 is celebrating its 20th Anniversary this year and has many amazing items for thirsty .hack collectors ready to part with their cash!

Here’s a quick look at what’s available:

Game Art Works .hack//20th Vol.1 – 3,850 yen
・A4
・Full Color
・160 pages
・Includes Poster

Game Art Works .hack//20th Vol.1 – Deluxe Edition – 11,000 yen
・Artbook
・Warif bag (PP cross) 420cm × 300cm
・A4 Size Acrylic Plate
・Towel & Button

LieN .hack//20th Best Complete Box – 8,800 yen
Consists of 3 CDs of only .hack music composed by LieN, including two newly recorded themes from .hack//G.U. Last Recode as well as 3 entirely new songs for a total of 37 tracks!


Stay tuned for more goodies from other awesome series like .hack!