CC2 offering a special discount for the upcoming release of the .hack//20th Game Art Works Vol.3


Game Art Works .hack//20th is an art book series commemorating the 20th anniversary of the series, showcasing illustrations of game works developed by CyberConnect2 across three volumes. Volume 3 features package illustrations for .hack//Link and the main visuals for the latest .hack//20th Anniversary. This comprehensive art book spans 3 volumes, representing the entirety of the .hack series history, inviting readers to immerse themselves in its amazing content and lore.

▶︎ Regarding the 10% discount coupon

Customers who buy 12,000 yen or more worth of .hack series items, such as the latest Game Art Works .hack//20th Vol.3, can receive a 10% discount on their total purchase! Simply input the coupon code in the cart screen during checkout. (The discount code is listed on the sales page.)

Lastly, the 3rd volume in the .hack//20th anniversary series features a brand new illustration by .hack character designer Seiichiro Hosokawa, which you can see below.

▶︎ The Details

Product Name: Game Art Works .hack//20th Vol.3
Release Date: Tuesday, May 28, 2024
Price: 4,180 yen (including tax)

  • A4 Size
  • Full Color
  • 164 pages
  • Comes with poster attached to and folded inside
  • Pre-orders available from Tuesday April 9 through Monday, April 29

▶︎ What’s Included

  • Past game works cover illustrations, including .hack//G.U. Last Recode, .hack//Link, and .hack//New World
  • All publicity illustrations from previous games
  • Unit illustrations by Seiichiro Hosokawa and Megane Kikuya from Guilty Dragon: The Sin Dragon and the Eight Curses, and .hack//New World
  • Plus, there are many illustrations that have been revealed publically for the first time, such as newly drawn visuals from events like .hack//tsuisou (追奏) and the .hack//20th Anniversary Exhibition.

Included works encompass .hack Vol.1-4, the .hack//G.U. Vol.1-3, .hack//G.U. TRILOGY, .hack//Link, .hack//Beyond the World +Versus Hybrid Pack, Guilty Dragon: The Sin Dragon and the Eight Curses, .hack//New World, .hack//G.U. Last Recode, along with other newly drawn illustrations for merchandise not previously featured in the books.

▶︎ A brief look at the three books

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“Chaser Game” Vol. 8 & 9 out today!


The manga that has been released digitally on the Famitsu website has been released in paperback today, in the form of two new tankoubon volumes, Vol. 8 & 9, available for 792 yen each.

▶︎ Where to get it?

▶︎ Paperback – Amazon Japan

▶︎ Digital

Chaser Game Vol.8

Chaser Game Vol.9

▶︎ Related Links


Thanks, Famitsu.

Limited time Japanese sake collab with two famous game creators, Yoko Taro and Hiroshi Matsuyama


Here’s a quick shout-out to Yoko Taro and Hiroshi Matsuyama and anyone who might enjoy a traditional adult beverage in Japan known specifically as Junmai-shu sake.

“Junmai-shu [純米酒] can be translated as “pure/unmixed rice sake”, which means that no additives have been added. Additives!? Well, with the exception of regular sake (futsu-shu), where brewers also may add sugar or organic acids to achieve the desired profile, alcohol is the only additive allowed in sake production.”

→ You can read more about this type of sake from the site linked below.

What is Junmai Sake? Sake Guide

▶︎ Yoko Taro / Bukkoro x Tatsutaya Special Junmai sake

Note that this is a special sake made in Nagoya, Yoko’s hometown, and that his wife, Yukiko, created the design on this label.


▶︎ Hiroshi Matsuyama / CyberConnect2 x Kokugyu Jinmai Daiginjo Sake

▶︎ Livestream Program with Yoko Taro and Hiroshi Matsuyama

  • Wednesday, January 24, 2024 at 8:30pm (JST)

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CyberConnect2’s manga series “Chaser Game” Volume 8 and 9 to receive simultaneous physical releases in January 2024

The manga series depicting the the daily life and tribulations of those working in the video game industry has been published on the Famitsu website, and marking the series’ second season, the newest chapters will be released simultaneously in paperback form on Tuesday, January 30, 2024.

Set within CyberConnect3, the successor to the former CyberConnect2, the story will focus on previous characters such as Tatsuya’s former subordinate Hasumi, who still remains at the company after Tatsuya et al have left. We’ll also see more of Nishikawa, who takes over the role of president as well as Honda, who played a vital role during the Zaraki arc of the story. New characters such as Rin and Tetra have just been introduced in Season 2, so we’ll be sure to see much more of them in the future.

Cover illustrations of Chaser Game Vol. 1-7.

The new volume 9, which focuses on the modern video game industry, will include episodes from Season 2 that have already been published on the Famitsu website. With the coming and going of characters just like in the real world, Season 2 will detail Hasumi’s new position as senior as she guides new employees like Rin.

Meanwhile, we will see glimpses of Tatsuya, Yuki, and others who previously left the company to pursue other endeavors as independent developers, are thusly forced to make difficult decisions in order to stay afloat.

▶︎ Related Links

The Powerful Medicine Which is Entertainment

Roughly seventeen years ago, when .hack//G.U. Vol.3 was still in development, the CyberConnect2 CEO Hiroshi “Piroshi” Matsuyama received word about a boy, “Hiroshi-kun”, who was scheduled to have surgery to remove his eyes due to cancer. When asked what he’d like to experience before the procedure, the boy responded that he wanted the chance to play the new .hack game, and so Matsuyama pulled out all the stops to make the boy’s wish come true. This story became the narrative for the novel “Medicine Called Entertainment” which Matsuyama wrote in 2017. A year later, Hiroshi-kun wrote a 5-chapter follow-up piece called “Strong Medicine: The Truth Behind Medicine Called Entertainment” (劇薬 -エンターテインメントという薬の真実- “Gekiyaku”), published online by Famitsu.

▲ CyberConnect2 CEO Hiroshi Matsuyama receives a phone call from a producer at Bandai Namco who informs him of a child who wanted to play the last .hack//G.U. game before his scheduled eye surgery.

Now, six years later, Famitsu held an new interview to catch up with both of the Hiroshis now and reminisce over the power of entertainment.

The following is an English translation of the interview.


“Medicine Called Entertainment” (エンターテイメントという薬) by Hiroshi Matsuyama

ーIt’s been 6 years since the release of “Gekiyaku,” could you tell us how things are going for you now?

Hiroshi: I am mainly a stay-at-home dad while my wife has an outside job. Our daughter is in the second grade now. We live in a relatively residential area with very few shops, so I’m worried if we could get help should anything happen. We’ve spoken with the local government and schools, so I feel like more people are aware and considerate of our situation. I hope there will continue to be further improvements to the area. My mother also appeared in “Gekiyaku,” but we’re getting along fine now.

ーSince your daughter is in elementary school now, is she able to help at all?

Hiroshi: Typically, I do the cooking, but she helps me out if I can’t read what’s written on something in the fridge, like whether it’s ginger or garlic.

ーSometimes, even if you’re aware of what’s in something when you buy from the store, it can be challenging to remember what’s inside once you’re at home. For instance, I’ve heard that it’s tricky to know what’s in a retort pouch without opening and tasting it. You either have to use a helpful applications like “Be My Eyes” designed to read printed text or ask someone to read it for you.

Hiroshi: If no one who can see is in the house, we generally don’t turn the lights on. My wife started raising a guide dog, so we turn the lights on for him, but sometimes she’ll turn the lights on without me noticing, and I’ll ask my daughter, “Why’s the light on in that room?”

ーMany people are amazed how you use a computer without a monitor. Physical books are difficult for the visually impaired to read, but with digital books, you’re able to display the text in different sizes and colors to make it easier to read, or have it be read out loud. I’ve heard that only 10% of the visually impaired can read Braille. Are you able to read it?

Hiroshi: I received training after my surgery at the Visual Impairment Center in Hakodate, but hardly anyone could read or write Braille. It’s difficult to learn Braille from scratch when you have a disability. Due to my treatments, my fingertips have become numb, so I couldn’t read it even if I tried.

After the surgery, I was killing time by trying to figure out how to create a simple webpage with the “Rakuraku” phone that I was given which also has audio output. The service for the flip phone was being discontinued, so I switched to an iPhone about two years ago. A member of the same visually impaired association taught me how to use it. It’s quite convenient.

ーApple has been very good with offering accessibility options for a long time, so my impression is that nearly all visually impaired people use iPhones. What about you?

Hiroshi: When I have some free time, I watch YouTube or play a game called “Adventurer Guild Story“. It’s a game where you set up a party and go on adventures, but it’s mostly text-based, so even those who are completely blind can play it. As long as there’s text, the iPhone voiceover feature can read it out loud for you, but games that use a lot of illustrations are difficult to understand because there’s do verbal description of what’s going on.

ーWhat other games did you like to play?

I used to like simulation games like Nobunaga’s Ambition, Romance of the Three Kingdoms, and SimCity. I also liked adventure games, so I enjoyed playing things like Dragon Quest, Final Fantasy, and the Tales series. I hear people talking about Minecraft a lot and I don’t know anything more about it, but I’d like to try it sometime.

Besides the .hack//G.U. game that I was given, I played other Nintendo64 titles such as Perfect Dark, Super Smash Bros. and Animal Crossing to pass the time before my surgery.

ーI was really anxious as I read “Medicine Called Entertainment”, wondering if you’d be able to finish .hack//G.U. before your surgery.

Hiroshi: I thought it would take me up until the last minute to finish the game, and I wondered what would happen if I couldn’t finish it, so there were days I played all day. I actually finished pretty quickly in the end.

It’s crazy how 21 years have already passed since the first .hack game. If it’s at all possible for the series to continue, I sincerely hope that someone could direct the next installment who has a deep understanding of the production like those at Bandai Namco or President Matsuyama.

ーIn that case, they’ll have to develop it with the necessary accessibility features.

Hiroshi: I wonder how they’d be able to do that with .hack. It might be a difficult to pull off, but it’d be nice to have a Blind Mode where President Piroshi stands next to you, saying things like, “I’ll help you.” Plus, if they made a 2D map like in Dragon Quest III, they could potentially create a version for the blind.

ーThe graphics in the earlier Dragon Quest games were quite basic. We can still enjoy playing it if the text is read aloud. Thanks to technological advancements like text-to-speech and OCR (Optical Character Recognition, a technology that uses a camera to read printed or handwritten text), we might still be able to play it even if the game wasn’t initially designed with accessibility in mind. On the other hand, it’s not unheard of for some games getting a 3D upgrade from 2D are actually difficult to navigate, which renders it nearly unplayable.

Hiroshi: Actually, I once asked President Matsuyama to make a game for the visually impaired that works on brain waves, so that we can actually see once we enter the game. He said that he couldn’t promise anything, but would look into it, so I have high hopes for something like that someday. I haven’t mentioned anything about it since then because I didn’t want to seem repetitious or overly assertive, but I’d really be happy if we had something like that in the future.

ーThat’d be a dream come true! It would be nice for more people to be aware of these circumstances, then I’d like accessibility functions to become the norm so that no one is left behind. It seems more common to see games with various accessibility functions, so I’d like to continue encouraging President Matsuyama in this regard.


At the time of this interview, CyberConnect2 President Matsuyama was also present, and he gave us this comment regarding the future of the .hack franchise:

“While no decisions have been made regarding the next installment of the .hack series, your voices of support and hopes for a continuation could be the catalyst we need for a new entry.”

Hiroshi Matsuyama, Cyberconnect2 president

If every fan of the .hack series can show their support, there may come a day when we can once again enjoy the latest addition to the .hack franchise, for all those who love it.



Thanks, Famitsu.